using UnityEngine;
using System.Collections;

public class lockClass : MonoBehaviour {
	
	private globalVarsClass gv;
	private OTSprite me;
	public bool full = false;
	// Use this for initialization
	void Start () {
    	gv = GameObject.Find("GlobalVariables").GetComponent<globalVarsClass>();
		me = this.GetComponent<OTSprite>();
		gv.locksList.Add(me);
			
		gv.locksCount++;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
